<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Obsidio Devlog - itch.io</title><link>https://mazicore.itch.io/obsidio</link><description>Defend your tower with skill-based projectile combat.</description><item><guid>https://mazicore.itch.io/obsidio/devlog/1563370/the-future-of-obsidio</guid><title>The Future Of Obsidio</title><link>https://mazicore.itch.io/obsidio/devlog/1563370/the-future-of-obsidio</link><pubDate>Wed, 24 Jun 2026 23:20:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;m putting OBSIDIO on hiatus for now for the 3 people people reading this probably The demo build is complete it&#039;s a playable, functional game 6 tower levels, 5 weapons, and a full economy system. It...</p>]]></description></item><item><guid>https://mazicore.itch.io/obsidio/devlog/1563365/major-update-obsidio-v10</guid><title>Major Update Obsidio V1.0</title><link>https://mazicore.itch.io/obsidio/devlog/1563365/major-update-obsidio-v10</link><pubDate>Wed, 24 Jun 2026 23:15:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is a major update for Obsidio in terms of content The game started as a simple drag-to-shoot prototype with basic enemies, a wall, and a tower. I built the core loop: aim, release, watch your so...</p>]]></description></item></channel></rss>